Once my 3d lib started to run on OSX, I checked the OpenGL extensions available on my rMBP and they were exactly the same than those listed on Apple OpenGL capabilities tables for OSX 10.8, 10.7 and 10.6: The compatibility profile for OpenGL 3.2 is not available on OSX. OSX 10.8 supports OpenGL 2.1 and OpenGL 3.2 core profile. ![]() The graphics hardware of the MacBook Pro Retina includes the integraded Intel Graphics HD 4000 GPU (part of the Ivy Bridge Core i7 processor) and a discrete NVIDIA GeForce GT 650M with 1GB of dedicated memory. The MacBook Pro Retina 15-inch offers three kinds of OpenGL renderers: two hardware renderers and one software renderer (first time I play with an OpenGL software renderer). I did it for Linux (see Linux: Mesa, Gallium3D, Nouveau…) and now I do it for OSX. One of the first things I do when I arrive on a new OS is to look at the OpenGL support and extensions. I code with this laptop for some weeks now and I thought it was time to write a bit about the first contact with OpenGL under OSX from the point of view of a Windows developer… I could enter in Mac’s world thanks to a MacBook Pro (with a 15-inch Retina display). This lib is cross-platform and supports Windows, Linux and now OS X. ![]() These last months I worked (and I still work) on my new 3d lib that will be used in all my new tools.
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